Category | Assignment | Subject | Management |
---|---|---|---|
University | BPP University | Module Title | Leading Through Digital Disruption |
Word Count | 2,500 words |
---|---|
Assessment Type | Summative Assessment |
Academic Year | 2025-26 |
Digital disruption is defined as the massive change taken place in the global business environment when new digital technologies and business models were introduced that positively affected the existing value proposition of goods and services. The four elements of digital disruption are- business, technology, industry and society. This assignment relates to digital disruption caused within the entertainment industry for retaining competitiveness in the market which is largely governed by technology...........View More
Introduction ................................................................................................................................................. 2
Task 1: Case for change analysis ............................................................................................................... 2
Background of the company .................................................................................................................. 2
Discuss the current technological opportunities................................................................................... 3
State the clear digital objectives ............................................................................................................ 4
Task 2: Gain Digital Agility ....................................................................................................................... 4
Advise on which techniques to be used for detecting the market changes......................................... 4
Recommendation of 3 innovative technologies ..................................................................................... 5
Task 3 Steer Collaboration to Create a Digital Culture .......................................................................... 6
3.1 Examining collaboration tools used by the company to contribute to decision-making ............ 6
3.2 Develop an on how organisations support and develop digital-ready culture across team members, strengthen customer relationships, and spark innovations ............................................... 7
Task 4 Adapting Different Leadership Style ............................................................................................ 8
4.1 Apply Goleman's leadership styles, evaluate which style is to be developed by the organisation .................................................................................................................................................................. 8
4.2 Propose digital leadership styles to be implemented using the GROW Model ........................... 9
Conclusion ................................................................................................................................................... 9
Reference ................................................................................................................................................... 10
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