Category | Assignment | Subject | Computer Science |
---|---|---|---|
University | - | Module Title | CSE330-ECA Artificial Intelligence |
In this turn-based game, Pursuer (P) and Evader (E) take turns moving. The game ends when both land on the same node. The terminal payoff for the pursuer is minus the number of moves taken to reach the evader (Li, Qian, Li, & Li, 2025).
We are given a partial game tree. Terminal nodes are states where P = E (i.e., they have caught the evader). These should be marked with the negative depth (number of moves) at which the capture happens. For example:
Each path's terminal value depends on the number of total moves made until capture.
At internal nodes, we can only deduce partial bounds:
If one terminal node below it has a value of -5 and no better options are possible, the internal node should take that.
Each "?" represents an unexplored branch. These should be replaced with the state (P, E) reached by the next move. For instance:
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Order Non Plagiarized AssignmentThe shortest path from P to E can be used to set a lower bound on the number of turns required for capture. Since both take alternating moves:
Using this principle, if the shortest distance between P and E is 6:
Apply this to each leaf node derived in (c).
Once you have bounds on all terminal values:
This is similar to alpha-beta pruning in minimax trees. Any branch whose worst-case value is already worse than the best-known option is unnecessary to evaluate.
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