Category | Assignment | Subject | Education |
---|---|---|---|
University | Leeds Beckett University (LBU) | Module Title | Experience Design |
Academic Year | 2025/26 |
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Component 1: | Experience Design Proposal |
Component 2: | Experience Design Blueprint (70%) |
Experience Design Proposal Due in week 6
MyBeckett upload by Friday 31 October 2025 at 12 noon
Experience Design Blueprint Due in week 13
MyBeckett upload by Monday 5 January 2026 at 12 noon Presentation during week 14
(being assessed by this assignment)
This module is about Design Thinking, a human-centred participatory approach that helps designers to create well thought-through technology experiences, in close collaboration with end users. Over the course of the semester, you will work in a small team to design the blueprint of a new user experience.
The module is divided into two halves:
In order to meet the learning outcomes, you are also required to:
REGULAR ATTENDANCE IS ABSOLUTELY ESSENTIAL FOR THIS MODULE! YOU MUST ACTIVELY PARTICIPATE – DON’T BE A BYSTANDER.
This is a team assignment and the recommended team size is 3-4 students per team.
Buy Answer of This Assignment & Raise Your Grades
Request to Buy AnswerAt the beginning of the module you will discuss a number of possible experience design challenges with your tutor and choose one based on your interests. You will work in a team of people with related interest. NB: Depending on team distribution and proposed team sizes, your tutor may have to re-assign team members (this rarely happens).
You will then create a blueprint based on your chosen experience design challenge, following the established 5-step Design Thinking process adopted by d.school at Stanford University. You will not actually create the actual product – only a design blueprint for it.
The 5 steps are as follows: (for a full description, see the Process Guide on MyBeckett)
NB: Whenever you engage with end users during stages Empathise, Prototype and Test, do this safely and don’t expose yourself or others to risk. Only involve people you know and trust. If in doubt, please speak to your tutor first.
For this assignment your team will go through the first two Design Thinking steps: Empathise and Define. Up to this point, it is all about defining the problem – do not be tempted to present any ideas, solutions or prototype concepts at this point!
You will hand in a well-designed report containing the following:
Team part (5 pages)
Page 1: An introduction to the experience design challenge and context
Page 2+3: How you developed your interview protocol and an overview of the questions you asked Page 4+5: How your team collated and made sense of the interview data
Individual parts (3 pages per team member)
Page 1: Profile of the person you have interviewed, with key answers Page 2: What you discovered during the Empathise step
Page 3: A User-Need-Insight (UNI) statement that you have developed during the Define step, with three to five relevant How-Might-We (HMW) questions
For example, a team of 3 students would hand in a report with 5+3+3+3 = 14 pages.
The purpose of this report is to convince your tutor that your team has the knowledge, creativity and capability to produce the final design blueprint. It is recommended that you use a slideshow-based format (e.g. produced as a PDF or PowerPoint file) using text to explain activities and concepts.
It is good practice to include photographs (e.g. location shots, mugshots of interviewees, photo evidence of your activities) and illustrations (e.g. user journeys, infographics, sketches of complex concepts).
What you will be assessed on
Your mark will be made up of a combination of team and individual marks. Team marks are subject to peer moderation.
What to submit
Each team member must upload:
For this assignment, your team will go through the remaining steps of the Design Thinking process: Ideate, Prototype and Test. Any material and insights gathered from the first assignment should be deepened and you must consider assignment feedback from your tutor.
Your team presentation should
Each individual team member will have started from the User-Need-Insight statement from the Define step, selected an idea during the Ideation step, and generated prototypes from that idea. Note that the focus is on depth and quality, not on quantity.
You will be assessed on the rigour of activities undertaken when going through the remaining Design Thinking steps. In particular, you are expected to present:
The length of your presentation is calculated as (number of team members) x 5 minutes. Your presentation should be professionally designed and delivered. Where possible, it will be scheduled during the regular tutorial slot.
Following the presentation, each team member must upload the following materials to MyBeckett:
1.The same copy of the combined team presentation in PDF format
2.A completed peer moderation form (only if there are more than two team members)
*The use of generative AI is permitted during the Ideation stage. Any gen-AI use must be acknowledged by stating
1)which gen-AI system was used,
2)what prompts were used,
3)what the gen-AI system responded with.
We support you throughout the module, week by week. Please seek feedback on your ideas and progress often, especially BEFORE assignment submissions.
We aim to give you feedback on your submitted work as early as practical. For ALL submitted work you will receive written feedback via MyBeckett. In case of demos or presentations, you will receive verbal feedback immediately, followed by detailed written feedback.
Use feedback to improve your remaining deliverable(s) and you can greatly improve your final mark.
Assessment |
Deadline |
Weighting |
Component 1 – Experience Design Proposal |
Hand-in week 6 |
30% |
Component 2 – Experience Design Blueprint |
Hand-in week 13 Presentation during week 14 |
70% |
If your result for this assessment is recorded as Non-Submission or your mark for this assessment and for the whole module is below the fail threshold, you will be given the opportunity to take reassessment.
Your mark will then be capped at the fail threshold unless you were granted deferral through the mitigation process, in which case you may complete the reassessment with a full range of marks available. Information about the Reassessment assignment brief will be issued following publication of provisional results.
The final deadline for submission of reassessment work is Monday 13 April 2026 at 12 noon. Please note that during reassessment you are not entitled to academic support from your module tutor(s) unless you have been granted a deferral. All submissions are to be made via MyBeckett where you will find a Reassessment upload box for this module after the exam board has taken place.
|
Excellent 1st – above 70% |
Very Good 2.1 – 60-69% |
Good 2.2 – 50-59% |
Poor 3rd – 40-49% |
Fail 0– 39% |
Weight |
Team: Rigour of |
The team clearly evidences |
The team presents |
The team presents some |
The report lacks clear |
An inadequately planned |
30% |
activities, Quality |
how it has planned and |
good evidence of how |
evidence of how it has gone |
evidence of how the team |
and produced report that |
|
of presented |
executed the Empathise and |
it has planned and |
through the Empathise and |
navigated the Empathise and |
shows little or no |
|
material |
Define stages. Professionally |
executed the |
Define stages. The journey the |
Define stages. The report |
evidence of the first two |
|
|
designed with a clear |
Empathise and Define |
team has taken is documented, |
lacks coherence and |
steps of the Design |
|
|
narrative and excellent use |
stages. The report is |
although media could have |
professionalism |
Thinking process. |
|
|
of visual media. |
well designed and well |
been used better. The report is |
|
|
|
|
|
planned, with very |
well designed and structured. |
|
|
|
|
|
good use of visual |
|
|
|
|
|
|
media. |
|
|
|
|
Individual: |
Highly effective user |
Very good user |
Mostly appropriate user |
The user research is of low |
The individual |
70% |
Empathise |
research that is fully |
research with good |
research. The process could |
quality and/or evidence of the |
contribution is |
|
activities and |
evidenced and leading to |
evidence of the |
have been documented better. |
process is poor. The use of |
inadequate, with very |
|
development of |
interesting insights. Method |
process. Method cards |
Method cards were used, |
method cards was ineffective |
poor or no discernible |
|
User-Need- |
cards were well chosen and |
were used effectively. |
perhaps not to full effect. The |
or not well described. A poor |
research undertaken. A |
|
Insight statement |
used highly effectively. The |
The User-Need-Insight |
User-Need-Insight statement is |
attempt at formulating a |
User-Need-Insight |
|
and How-Might- |
User-Need-Insight statement |
statement is well |
promising yet may lack impact |
User-Need-Insight statement, |
statement may have |
|
We questions |
is clearly articulated and has |
written, has impact, |
or the link from research to |
or the statement does not |
been attempted but it is |
|
|
significant impact. How- |
and follows from the |
statement is not clear. The |
follow clearly from the |
poorly formulated or has |
|
|
Might-We questions are |
research. How-Might- |
How-Might-We questions |
research. The same may apply |
little relation to the |
|
|
highly relevant, creative and |
We questions are well |
largely relate to the statement, |
to How-Might-We questions. |
research. The same |
|
|
certain to inspire excellent |
chosen and promise to |
although the potential for |
|
applies to How-Might- |
|
|
ideas. |
lead to very good |
developing ideas could be |
|
We questions. |
|
|
|
ideas. |
larger. |
|
|
|
|
Excellent 1st – above 70% |
Very Good 2.1 – 60-69% |
Good 2.2 – 50-59% |
Poor 3rd – 40-49% |
Fail 0 – 39% |
Weight |
Team: Rigour of activities, Quality of presented material |
The team fully evidences their journey through the Design Thinking steps, showing the outcomes from each step. The final design blueprint is excellently conceived and fit for purpose. It meets the identified user/audience needs fully. The presentation is professionally designed and presented, with a clear narrative and an excellent mixture of media. |
The team evidences their journey through the Design Thinking steps, showing the outcomes from each step. The final design blueprint is well conceived, and it largely meets the identified user needs. The presentation is well designed and presented, with a clear narrative and a very good mixture of media. |
There is some good evidence of the team’s journey through the Design Thinking steps. The final design blueprint is appropriate for the chosen users. The presentation is generally consistent and clear. Media could have been used more effectively. |
There is some evidence of the team’s journey through the Design Thinking steps, but it is poorly presented or poorly executed. The final design blueprint does not relate well to user needs. The presentation does not have a clear thread and/or is poorly designed. |
Little or no evidence of the team’s journey through the Design Thinking steps. Attempts at producing a design blueprint have failed. Presentation is inadequately prepared and presented. |
30% |
Individual: Creation and testing of prototypes |
The chosen Ideation output was effectively turned into a prototype. The prototyping process is clearly question-driven. Prototypes were tested effectively with real people and iteratively refined. The entire process was well documented and justified. |
The chosen Ideation output was turned into a prototype. The prototyping process is clearly question-driven. Prototypes were then tested with real people and iteratively refined. The entire process is sufficiently documented and justified. |
The chosen Ideation output led to the creation of a prototype. Which particular challenge or question each one investigated could have been made clearer. Testing was carried out, with some attempt at iterative improvement. Good evidence of the process. |
The Ideation output was not well-chosen, or it is not clear what the output was. A prototype may have been attempted but not developed sufficiently, and any testing conducted was largely ineffective. The process was poorly evidenced or documented. |
An inadequate attempt at developing and prototyping ideas. Testing was ineffective. Little or no evidence of process. |
70% |
Declaration of Authenticity
By submitting an assignment you declare that
You must be able to explain and justify all elements of the submitted work. If you are unable to do so for certain elements of your work, no marks will be given for those elements.
You must submit your work through MyBeckett using the correct link set up by the tutor. It is your responsibility to ensure that file uploads to MyBeckett have been successful. You can check this after uploading by downloading the file(s) from MyBeckett and check that these downloads are correct and complete. It is important that you regularly check your student email after assignment submission in case your tutor seeks clarification on your work.
If your submission is very large (>250MB) you may submit by copying it to your student OneDrive and sharing the file or folder with your tutor. You must still submit to MyBeckett a text document containing a link to the shared location and not make any changes to, or delete the file, until after the exam board results have been published.
Mitigation and Extension
If you are experiencing problems which are adversely affecting your ability to study (called 'extenuating circumstances'), then you can apply for mitigation or an extension. You can find full details of how to apply at Leeds Beckett University . If you are granted deferral through the mitigation process, you may complete reassessment work with a full range of marks available.
Late Submission or Non-Attendance at Presentations
Without any form of extenuating circumstances, standard penalties apply for late submission of assessed work and non-attendance at scheduled presentations. For full details of the penalties refer to the Leeds Beckett Academic Regulations, available from the university website.
For non-attendance at a scheduled presentation, a penalty will be applied to your mark, and you will be given one further opportunity to present. It is your responsibility, within one day of the missed presentation, to make arrangements for this second opportunity. If you do not make such arrangements, or you miss the second scheduled presentation, your mark will be recorded as a Non-Submission.
Academic Honesty
Any attempt to gain an unfair advantage, whether intentional or unintentional, may be considered an offence under the university's Academic Honesty regulations. This includes cheating, plagiarism, collusion and other forms of unfair practice. The serious consequences of unfair practice are detailed in the Academic Regulations, available from the university website. Tutors will follow up any suspected case as per university policy. What is and what is not permitted is clearly explained in the Academic Honesty module on MyBeckett, available from the module’s sidebar in MyBeckett.
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